ScoreService # addScore () methods, both of which inherit from BaseService. Shows the class structure between them:
The UserService # logon () method internally calls the ScoreService # addScore () method. Both of them use Spring AOP for transaction enhancement, and they work in the same transaction. Let's look at the specific code:
01
02...
03 @ Service ("userService ")
04 public class UserService extend
In the daily development, we will use a lot of WebView for efficiency , for example, when we make a detail page, we return to you is an HTML string, we need to display the current string on the WebView, so we HTML tags need to have a certain understanding, below we come together with HTML tags and js to write a game , here we mainly explain the HTML tag writing, as long as how and WebView adaptation involves the response layout of our next explanation: 1, first we first create a new HTML file2 f
/index.html
Why serialization?
We hope to save the values in the member variables of the class object so that they can be directly restored next time. This can be achieved through serialization, to keep these variable values, and then directly restore the value to the member variables of the class object when necessary. In short, the object state can be maintained through serialization.
Serialization tool:
Through the boost library, we can easily serialize class objects.
The
(), Then the 3 methods of these 3 service classes work in the same transaction through spring's transaction propagation mechanism.Mutually nested service methodsLet's take a look at the example, the Userservice#logon () method internally calls the Userservice#updatelastlogon time () and the Scoreservice#addscore () method, These two classes are inherited from Baseservice. The class structure between them is as follows:The Userservice#logon () method
(), Then the 3 methods of these 3 service classes work in the same transaction through spring's transaction propagation mechanism.Mutually nested service methodsLet's take a look at the example, the Userservice#logon () method internally calls the Userservice#updatelastlogon time () and the Scoreservice#addscore () method, These two classes are inherited from Baseservice. The class structure between them is as follows:The Userservice#logon () method
beginning and end of the x, Y, Z, and now I set the-720 on the to axis, indicating that the object rotates 2 times clockwise on the z axis.Tween in Position from and the to , set the coordinates of the gameobject at the beginning and end of the x, Y, z, respectively, which is the coordinate system under Ngui, where the coordinate values of the to are not set, which are set in the code later. Create a Tweentest script file in the Project window with the following code: using UnityEngine; Using
Monkey original, reprinted please indicate the source. Thank you.
Address: http://blog.csdn.net/yanghuiliu/article/details/6981241
In the game, scores are dynamically increased instead of instantly added. The effect is very simple. See the following implementation.
Lblscore is used to display the score's cclabel.
Score to be added to mscore
Effect:
Void ard8: runchangescore (){
Int temscore = atoi (lblscore-> getstring ());
Int addscore = mscore-temsc
An error occurred while uploading the image. no error was reported when I used this code.
War-game -Add Your scoreWar game - add your score
0){echo 'Error:'.$_FILES['image_upload']['error'].'';}else{$dbc=mysqli_connect('localhost','root','pengyu2408','score_list')or die('error in connet');$query="INSERT INTO score_lis(first_name,last_name,score) VALUES('$first_name','$last_name','$score')";mysqli_query($dbc,$query)or die('error_2');$gpy=move_uploaded_file($_FILES['image_upload']['tmp_name'],$
, Y, Z, and now I set the-720 on the to axis, indicating that the object rotates 2 times clockwise on the z axis.Tween in Position from and the to , set the coordinates of the gameobject at the beginning and end of the x, Y, z, respectively, the coordinate system under Ngui, which is not set to the coordinate value of to, which is set in the code later. Create a Tweentest script file in the project form. The code is as follows: using UnityEngine; Using System.Collections; public class Tween
); System.out.println ("End Scoreservice.addscore ():"); } Public voidupdatelastlogontime (String userName) {User User= Hibernatetemplate.get (User.class, UserName); User.setlastlogontime (System.currenttimemillis ()); Hibernatetemplate.update (user); //③ This sentence is very important, please see the analysis belowHibernatetemplate.flush (); }} at ①, the data is manipulated using Hibernate, and Scoreservice#addscore () is invo
understand.In fact, the simulation implementation of this call, in many cases, many people have done.For example, a system callback function. There are a lot of system callback functions, such as timing, thread, and so on.
example of a thread:
C + + Code
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Class A{int n;Publicstatic void run (void *pthis){A *this_ = (A *) pThis;This_->process ();}void process () {}};Main (){A A;_beginthread (a::run, 0, a);}
Here is the definition of a st
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