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Analysis of difficulties in Spring transaction management (3): confusion about nested calling of transaction methods

ScoreService # addScore () methods, both of which inherit from BaseService. Shows the class structure between them: The UserService # logon () method internally calls the ScoreService # addScore () method. Both of them use Spring AOP for transaction enhancement, and they work in the same transaction. Let's look at the specific code: 01 02... 03 @ Service ("userService ") 04 public class UserService extend

WebView Loading HTML in iOS

In the daily development, we will use a lot of WebView for efficiency , for example, when we make a detail page, we return to you is an HTML string, we need to display the current string on the WebView, so we HTML tags need to have a certain understanding, below we come together with HTML tags and js to write a game , here we mainly explain the HTML tag writing, as long as how and WebView adaptation involves the response layout of our next explanation: 1, first we first create a new HTML file2 f

Serialization using boost Library

/index.html Why serialization? We hope to save the values in the member variables of the class object so that they can be directly restored next time. This can be achieved through serialization, to keep these variable values, and then directly restore the value to the member variables of the class object when necessary. In short, the object state can be maintained through serialization. Serialization tool: Through the boost library, we can easily serialize class objects. The

Analysis of the propagation characteristics of spring transaction--The confusion of nested invocation of transaction method

(), Then the 3 methods of these 3 service classes work in the same transaction through spring's transaction propagation mechanism.Mutually nested service methodsLet's take a look at the example, the Userservice#logon () method internally calls the Userservice#updatelastlogon time () and the Scoreservice#addscore () method, These two classes are inherited from Baseservice. The class structure between them is as follows:The Userservice#logon () method

Analysis of the propagation characteristics of spring transaction--The confusion of nested invocation of transaction method

(), Then the 3 methods of these 3 service classes work in the same transaction through spring's transaction propagation mechanism.Mutually nested service methodsLet's take a look at the example, the Userservice#logon () method internally calls the Userservice#updatelastlogon time () and the Scoreservice#addscore () method, These two classes are inherited from Baseservice. The class structure between them is as follows:The Userservice#logon () method

Unity Plugin Ngui Learning (9)--tween and world coordinate system dimensions to Ngui dimensions

beginning and end of the x, Y, Z, and now I set the-720 on the to axis, indicating that the object rotates 2 times clockwise on the z axis.Tween in Position from and the to , set the coordinates of the gameobject at the beginning and end of the x, Y, z, respectively, which is the coordinate system under Ngui, where the coordinate values of the to are not set, which are set in the code later. Create a Tweentest script file in the Project window with the following code: using UnityEngine; Using

The cocos2d-x imitates the timer effect and dynamically increases the score

Monkey original, reprinted please indicate the source. Thank you. Address: http://blog.csdn.net/yanghuiliu/article/details/6981241 In the game, scores are dynamically increased instead of instantly added. The effect is very simple. See the following implementation. Lblscore is used to display the score's cclabel. Score to be added to mscore Effect: Void ard8: runchangescore (){ Int temscore = atoi (lblscore-> getstring ()); Int addscore = mscore-temsc

An error occurred while uploading the image. no error was reported when I used this code.

An error occurred while uploading the image. no error was reported when I used this code. War-game -Add Your scoreWar game - add your score 0){echo 'Error:'.$_FILES['image_upload']['error'].'';}else{$dbc=mysqli_connect('localhost','root','pengyu2408','score_list')or die('error in connet');$query="INSERT INTO score_lis(first_name,last_name,score) VALUES('$first_name','$last_name','$score')";mysqli_query($dbc,$query)or die('error_2');$gpy=move_uploaded_file($_FILES['image_upload']['tmp_name'],$

React Practice 1

( ) } //... default Segment;Cirenemycontrol componentsImport Ev from './ev '; import Cirenemy from'./cirenemy '; Const Ev_type= { ' Sh/pos ': ' Segmenthead/pos ' ,' Ce/pos ': ' Cirenemy/pos ' ,' Cec/addscore ': ' Cirenemycontrol/addscore ' ,' cec/success ': ' cirenemycontrol/success '} const Cirenemycontrol=React.createclass ({render () {//.... // return(

Unity The plugin Ngui learned (9)--tween and converted to the world coordinate system size Ngui size

, Y, Z, and now I set the-720 on the to axis, indicating that the object rotates 2 times clockwise on the z axis.Tween in Position from and the to , set the coordinates of the gameobject at the beginning and end of the x, Y, z, respectively, the coordinate system under Ngui, which is not set to the coordinate value of to, which is set in the code later. Create a Tweentest script file in the project form. The code is as follows: using UnityEngine; Using System.Collections; public class Tween

Transaction management for Spring jdbc-hybrid framework

;@Service ("UserService")PublicClassUserServiceExtendsBaseservice {@AutowiredPrivate Hibernatetemplate hibernatetemplate; @Autowired private scoreservice scoreservice; public void logon (String userName) { System.out.println ( "logon method ..."); Updatelastlogontime (UserName); //① uses hibernate data access technology Scoreservice.addscore (userName, 20); Span class= "hljs-comment" >//② using spring JDBC data access technology} public void updatelastlogontime (String userName) {System.out.pri

HTML5 Canvas write colorful beads (6): Trial

. play ("clearline", function (){If (I = line. length){Game. score. addScore (line. length); game. stop ("clearline ");Me. isMoving = false;// Game. ready. flyin ();Return;} Me. isMoving = true;Var p = line [I];Me. setBubble (p. x, p. y, null );I ++ ;},100 );} Function getLine (bubbles) {var line = [];For (var I = 0;I If (B. color = color){Line. push ({"x": B. x, "y": B. y });} Else {If (line. length Else return line;}}If (line. length Return line;}},

Analysis of difficulties in Spring transaction management (1): the relationship between DAO and transaction management

org. springframework. context. ApplicationContext; 07 import org. springframework. context. support. ClassPathXmlApplicationContext; 08 import org. apache. commons. dbcp. BasicDataSource; 09 10 @ Service ("userService ") 11 public class UserJdbcWithoutTransManagerService { 12 @ Autowired 13 private JdbcTemplate jdbcTemplate; 14 15 public void addScore (String userName, int toAdd ){ 16 String SQL = "UPDATE t_user u SET u. score = u. score +? WHERE use

EJB 3.0 Development Guide-Entity Bean (2)

;}Public void setname (string name){This. Name = Name;}Public int getnumber (){Return number;}Public void setnumber (INT number){This. Number = number;}@ Manytoone@ Joincolumn (name = "student_id ")Public student getstudent (){Return student;}Public void setstudent (Student){This. Student = student;}} This entity bean stores student scores. Teacher. Java Package com. kuaff. ejb3.entity;Import javax. EJB. Remote;Import javax. EJB. Remove;Import java. util. Map;@ RemotePublic inter

Ejb3.0 Development Guide: Entity Bean

; } Public String getname () { Return name; } Public void setname (string name) { This. Name = Name; } Public int getnumber () { Return number; } Public void setnumber (INT number) { This. Number = number; } @ Manytoone @ Joincolumn (name = "student_id ") Public student getstudent () { Return student; } Public void setstudent (Student) { This. Student = student; } }This entity bean stores student scores. Teacher. Java Package com. kuaff. ejb3.entity; Import javax. EJB. Remote; Import jav

EJB 3.0 Development Guide-Entity Bean (1)

;}Public String getname (){Return name;}Public void setname (string name){This. Name = Name;}Public int getnumber (){Return number;}Public void setnumber (INT number){This. Number = number;}@ Manytoone@ Joincolumn (name = "student_id ")Public student getstudent (){Return student;}Public void setstudent (Student){This. Student = student;}} This entity bean stores student scores. Teacher. Java Package com. kuaff. ejb3.entity;Import javax. EJB. Remote;Import javax. EJB. Remove;Impor

Spring Transaction Management--analysis of the situation when multiple ORM frameworks are in use

); System.out.println ("End Scoreservice.addscore ():"); } Public voidupdatelastlogontime (String userName) {User User= Hibernatetemplate.get (User.class, UserName); User.setlastlogontime (System.currenttimemillis ()); Hibernatetemplate.update (user); //③ This sentence is very important, please see the analysis belowHibernatetemplate.flush (); }} at ①, the data is manipulated using Hibernate, and Scoreservice#addscore () is invo

Cocos2d-x v3.2 FlappyBird Class Object code analysis (6), flappybird

();~ NumberLayer (); bool init (); // void addScore (); // initialize the score void initScore (); // obtain the score int getScore (); // obtain the single-instance object static NumberLayer * getInstance (); private: cocos2d: Label * numberLabel; int score ;}; // NumberLayer. cpp # include "NumberLayer. h "USING_NS_CC; // unique object (the initial value must be null). Note that static NumberLayer * instance = NULL; NumberLayer: NumberLayer () {}

Cocos2d-x v3.2 FlappyBird Class Object code analysis (6)

);} // NumberLayer. h # pragma once # include "cocos2d. h" class NumberLayer: public cocos2d: Layer {public: NumberLayer ();~ NumberLayer (); bool init (); // void addScore (); // initialize the score void initScore (); // obtain the score int getScore (); // obtain the single-instance object static NumberLayer * getInstance (); private: cocos2d: Label * numberLabel; int score ;}; // NumberLayer. cpp # include "NumberLayer. h "USING_NS_CC; // uniqu

C + + this pointer detailed __c++

understand.In fact, the simulation implementation of this call, in many cases, many people have done.For example, a system callback function. There are a lot of system callback functions, such as timing, thread, and so on. example of a thread: C + + Code 1234567891011121314151617 Class A{int n;Publicstatic void run (void *pthis){A *this_ = (A *) pThis;This_->process ();}void process () {}};Main (){A A;_beginthread (a::run, 0, a);} Here is the definition of a st

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